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  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
  • Knowing how LLM contexts work and how to work around context limitations – aka “context engineering” – is becoming more ...
  • What is the
  • Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...
  • Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...

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My attempt at solving the 3x3 Rubik's cube (by Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

My attempt at

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