Exploring 09 Getting Ready To Simulate The World With Xpbd

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  • I wrote a simple soft body cube in C/C++ using the extended Position-Based Dynamics method for my first devlog episode.
  • TODO - Friction - Signed distance field for better collision checking - Optimization using Jacobi instead of Gauss-Seidel relaxation ...
  • Quick combined demonstation of the different constraints I have implemented so far using
  • testing

In-Depth Information on 09 Getting Ready To Simulate The World With Xpbd

For the tutorial notes and the source html code and all other tutorials see ... This is a re-post of the newest video on my channel "Ten Minute Physics" at ... We finally solved the long-standing problem of iteration count and time step dependent constraint stiffness in Position Based ... Sphere x sphere and sphere x box collision. Haven't added static friction yet, just dynamic friction.

Added box vs box collision a few days ago. Currently it's pretty unstable and I'm not entirely sure why. I think I'm either screwing ...

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