Understanding 3d Roguelike Development Diary 13
Let's dive into the details surrounding 3d Roguelike Development Diary 13. Some improvements. A little more progress every day. :) Music: Schmetterling Kevin MacLeod (incompetech.com) Licensed under ...
Key Takeaways about 3d Roguelike Development Diary 13
- A little more work on the AI. Actually I never really got this far in my previous versions of this game. I had trouble figuring out how to ...
- Mostly coding basic gameplay this week.
- Some work on the lighting and an early version of the tilesets. I hope you can start to see where it's going now.
- 3d Roguelike Development Diary 18
- Some updates to the action system. Nearly combat ready. :)
Detailed Analysis of 3d Roguelike Development Diary 13
An agent stress test, new actions, and talking about the shadow world. Some updates, but it was a busy week and I couldn't add much. Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ...
More monsters using the newer projection painting technique of texturing. I've been trying to improve my animation skills too.
That wraps up our extensive overview of 3d Roguelike Development Diary 13.