Introduction to Box2dlights
Exploring Box2dlights reveals several interesting facts. box2dlights-pseudo3d
Box2dlights Comprehensive Overview
Finally got lighting working. It's too much right now though. http://forum.jemgengine.com/ Thanks to http://code.google.com/p/
Soft light support in smooth box2dlights
Summary & Highlights for Box2dlights
- Testing deferred rendering with normal maps in libGDX with
- Smooth light on the left, default one on the right!
- Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ...
- Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...
- Here is a test project using libGDX and box2D +
Stay tuned for more updates related to Box2dlights.