Exploring C Sdl Tutorial 7 Get Started Using Classes Part 2

Exploring C Sdl Tutorial 7 Get Started Using Classes Part 2 reveals several interesting facts.

  • The Beginner's Guide to Game Programming: A Problem Solving Approach Episode 1: Makin' Pickin' Sticks
  • Now we define the functions inside the CEvent
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  • In this video, we will create out Input Manager, which will let us know if a key is pressed.

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