Exploring Coding Adventure 47
Welcome to our comprehensive guide on Coding Adventure 47.
- Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
- Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...
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- My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...
- Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
In-Depth Information on Coding Adventure 47
Get help with CodeMonkey I thought this was going to be a lot harder but no I was wrong... Remember to like, subscribe and leave a comment down below! This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
In summary, understanding Coding Adventure 47 gives us a better perspective.