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Demonstration of my shader using both reflection and refraction. Because of some problems with my laptop, the frame rate is very ... Implementation of 3 different models for light reflection (Phong shading, Toon shading and Cook Torrance shading). 0:40 Phong ... This is my project for First

[CVPR 2026] B³-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates ...

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