Exploring Dynamic Shadows In The Source Engine

Let's dive into the details surrounding Dynamic Shadows In The Source Engine.

  • Source Engine Semi-Dynamic Lighting
  • An explanation of the technology behind the
  • Testing a
  • It's env_projectedtexture.
  • Dynamic lighting

In-Depth Information on Dynamic Shadows In The Source Engine

This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... This video showcases a deferred rendering port in my shadows in source engine This video is made by "Maxofs2d". I re-uploaded it because I tried searching for it on youtube but eventually can't find it. so here ...

Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

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