Exploring Dynamic Shadows In The Source Engine
Let's dive into the details surrounding Dynamic Shadows In The Source Engine.
- Source Engine Semi-Dynamic Lighting
- An explanation of the technology behind the
- Testing a
- It's env_projectedtexture.
- Dynamic lighting
In-Depth Information on Dynamic Shadows In The Source Engine
This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... This video showcases a deferred rendering port in my shadows in source engine This video is made by "Maxofs2d". I re-uploaded it because I tried searching for it on youtube but eventually can't find it. so here ...
Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
That wraps up our extensive overview of Dynamic Shadows In The Source Engine.