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  • So, I've done a lot of improvements. Replaced the SSAO with HBAO(way better and cheaper results)
  • Real-time
  • PBR is such an effective technique for materials because it lets us, as artists, just describe the
  • Depth of Field, Screen Space Ambient Occlusion, FXAA.
  • This video introduces a pair of CryEngine developers to assist in the definition of PBR, or

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So here is another update of the So here is another update. I've further optimized the screen space reflections to use a lower res HZB(hierarchical z buffer) instead ... So i upgraded the brdf. Now the Here is a little update.I've improved the Screen-space reflections and I've implemented

Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ...

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