Understanding Libgdx Tilemap Lighting Effect Without Box2d
Exploring Libgdx Tilemap Lighting Effect Without Box2d reveals several interesting facts. Hi. This is work in progress for my game engine in
Key Takeaways about Libgdx Tilemap Lighting Effect Without Box2d
- Links in the description. Hope everyone enjoyed! Anything else you want a tutorial over? Anything I did wrong that should be ...
- Testing
- Added a basic day to night cycle, new clock class keeps time and counts days. Using
- This project still has
- Simple tiled map using
Detailed Analysis of Libgdx Tilemap Lighting Effect Without Box2d
Finally able to get a 2 layer Here is a test project using More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ...
libGDX
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