Exploring Modification To Quadsphere With Quadtree Lod Subdivision

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  • An explanation for laymen of one usage of
  • Quad-tree LOD
  • my previous implementation was duplicating many of the vertices and so the edge fans weren't working correctly to allow smooth ...
  • A quick look at a new
  • Maybe someday I'll make trees.

In-Depth Information on Modification To Quadsphere With Quadtree Lod Subdivision

When I tried to use my previous implementation of the a managed to finally get all the pieces working correctly to generate a single face of the 3D World Generation: #3 (

Dynamic, limitless

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