Understanding Multiplatform Libgdx Gamedev Tutorial Part 8 Implementing Enemy Attacks

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  • Adding more polish: screen shakes on damage and
  • Starting to develop effect system: warnings that are going to be shown above the tiles before the
  • First prototype is finally done! We've
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  • Hey everyone, sorry its been so long, but here is episode

Detailed Analysis of Multiplatform Libgdx Gamedev Tutorial Part 8 Implementing Enemy Attacks

Let's diversify our gameplay by adding multiple Today, we're going to add an Adding

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

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