Exploring My 3d Java Software Rendering Engine With Dynamic Flood Lighting Conxeline

Exploring My 3d Java Software Rendering Engine With Dynamic Flood Lighting Conxeline reveals several interesting facts.

  • Small demo of an early version of
  • This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code at ...
  • As well as adding ray traced shadows and colored
  • This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ...
  • HTGL Source can be found here: https://github.com/SuJiaTao/HTGL.

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My 3D java software rendering engine This is a re-recording of Showing off relatively new functionality in the FFP (Fixed Function Pipeline) skip to: surface hiding algorithm: 0:11 surface hiding turned OFF: 2:57

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