Introduction to Neoaxis Engine Random Terrain Implementation 2

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Neoaxis Engine Random Terrain Implementation 2 Comprehensive Overview

This is This is This is the second in a set of video tutorials for the

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Summary & Highlights for Neoaxis Engine Random Terrain Implementation 2

  • Background loading would help with the loading lag. Small Heightmaps are used just to demo the logic. When player moves to a ...
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  • Critical hits - Healing spell with effect (set to human character height) - Health over enemies - Increasing base skills gui.
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  • This is my first attempt to procedurally create a minimap based on actual generated world. So far map is working and player ...

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