Exploring Particle Collisions With Quadtrees

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  • In this multi-part coding challenge, I implement a
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  • Used modules: numpy, pggw.
  • main.cpp here : https://github.com/GuiM0x/Quadtree_2D.
  • This is a simple test using my Quad Tree to get a interpolated height for the camera.

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A demo shows how Multi-threaded, quad tree gamedev #gamedevelopment #2d #coding Detecting Just messing around with

This is a more efficient version of my C++

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