Exploring Ray Tracer And Multithreading

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  • Equivalent to a 50 minute university lecture on
  • not that big of a difference but more is more DM me: Matchey#1300 or "matchey."
  • gamedev #gamedevelopment #programming Showing a little experiment. This will probably feature later on in my
  • Ray Tracing
  • code (tested on MSVC C++20): https://drive.google.com/file/d/1GhjBmmwT9aVr6yDkfpV4AYMG5YlRwt0L/view?usp=sharing.

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Ryan Adams: Extremely basic A quick demo video showing off my Multi-Threaded Final project for the CS 5360 Non-Interactive Computer Graphics class at Northeastern University - Summer II 2023. Keep exploring at https://brilliant.org/TheCherno/ Get started for free, and hurry—the first 200 people get 20% off an annual ...

... in a CPU-based

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