Understanding Realtime Glsl Raytracer 2
Let's dive into the details surrounding Realtime Glsl Raytracer 2. Just added some plane management. Next step, add shadows and more efficient light system.
Key Takeaways about Realtime Glsl Raytracer 2
- I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
- The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ...
- Check out Lambda here and sign up for their GPU Cloud: https://lambdalabs.com/paper Thank you so much for being with us for ...
- This video shows the debugging tools just added and the rendering with the re-factored code. In the first part it's regular rendering ...
- In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU. News in this version : - CPU ...
Detailed Analysis of Realtime Glsl Raytracer 2
real time raytracing GLSL Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ... First scene with my
Implemented basic reflection but i still have to re-factor the code to handle in a cleaner way the many features i'
That wraps up our extensive overview of Realtime Glsl Raytracer 2.