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- Distance Field
- Built this entire video on raymarching in shaders
- My motivation when starting this project was to build an engine that enables high fidelity modifications to
- Visualizing and explaining SDFs
- Signed
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This is a recording of my talk at the University of Pennsylvania on the topic of Signed Old but gold, in this video I explain how to generate and an experimental machining simulation based on updating a signed
This video presents our research paper "Accelerating Signed
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