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  • Distance Field
  • Built this entire video on raymarching in shaders
  • My motivation when starting this project was to build an engine that enables high fidelity modifications to
  • Visualizing and explaining SDFs
  • Signed

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This is a recording of my talk at the University of Pennsylvania on the topic of Signed Old but gold, in this video I explain how to generate and an experimental machining simulation based on updating a signed

This video presents our research paper "Accelerating Signed

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