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  • I ported my SW-only renderer ( https://www.thanassis.space/renderer.html ) most CPU-intensive mode - the
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  • This is a short demo showing the new
  • In this video I look at how the "traditional OLC" method of

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Opengl based application showing My first CUDA Opengl based application showing

Source: https://github.com/magnificus/Ray here's a video with water reflections fully enabled as well: ...

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