Understanding Voxel Trench Run V2 Basic Collision Detection
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Key Takeaways about Voxel Trench Run V2 Basic Collision Detection
- I'm beginning to implement
- If you've seen any of my previous videos you might have noticed a tendancy for
- Progress on custom C++ game engine using OpenGL. Custom physics library which handles
- Progress for a 3D game using an engine written from scratch. 128 Units behaving in realtime on terrain. Working Utility-based AI, ...
- I've added a character to the game and the camera collides with the terrain accordingly.
Detailed Analysis of Voxel Trench Run V2 Basic Collision Detection
Voxel collision detection Early build of a the code is starting to become messy also, i really need to refactor at some point https://discord.gg/ATQdBSVDjg.
I made a
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