Exploring Voxelspaaace
Let's dive into the details surrounding Voxelspaaace.
- Voxel Space Engine C++ demostration by Gabriel Perez.
- I've been tinkering with software rendering of RLE-encoded voxel models (loosely inspired by Novalogic's VoxelSpace algorithm), ...
- Join the Discord to be notified when I go live and to find all my deckcodes!: https://discord.gg/tkrqxmGNbG Come in, chat, lurk, ...
- Streaming on www.twitch.tv/distortion2 as well! Subscribe to my VODS channel to watch the past streams!
- Today we are continuing to prep our valley for the NEW adventure pack coming to Disney Dreamlight Valley on July 8th, ...
In-Depth Information on Voxelspaaace
Experiment with using raymarching to create planets from Commanche level data. This has basically nothing to do with the ... Implementing basic ray marching voxel renderer into my custom engine. From an algorithm described here: https://github.com/s-macke/VoxelSpace I was actually quite surprised that this worked so well ... The plant in my simulation is a cherry tree, which grows toward light, specifically to the direction of sun. When the simulator is run, ...
Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...
That wraps up our extensive overview of Voxelspaaace.