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  • Source Code: https://github.com/cadenji/foolrenderer foolrenderer is a tiny
  • Github: https://github.com/matthew-ch-robbins/
  • My implementation of a simple Depth of Field (DOF) effect in my
  • Quake 2:
  • gamedev #gamedevelopment #programming Looks a little silly but I'm a sucker for those lofi graphics.

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softwarerenderer. I want to show you the current state of my A description of the techniques used by Quake to This is a demonstration of a basic

The first stage of a 3D

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